The first Torment Alpha Systems Test is out to our backers! If your tier includes this reward or you added it as an add-on, check your email and grab your key on the Torment website!
TL;DR: Adam at PAX; an update on production and interfaces; Adam on character generation
Hello Tormented Ones,
First and foremost, if you happen to be attending PAX Prime in Seattle in a few weeks, be sure to check in on the CLASSIC RPGs FOREVER! Panel on Sunday, August 30th at 11 AM in the Sasquatch Theater. It will feature not only DoubleBear's Annie Mitsoda, Obsidian's Josh Sawyer, Harebrained's Mitch Gitelman, and Larian's Swen Vincke, but also our very own...
If you are going to PAX Prime next month, be sure to check in on the Classic RPGs Panel, which includes our very own design lead Adam Heine, along with Annie Mitsoda, Josh Sawyer, Mitch Gitelman, and Swen Vincke, with Penny Arcade’s Jeff Kalles moderating.
TL;DR: live streaming Torment talk; Asylum art; progress on physical map
Our creative lead Colin McComb was in the office again in the flesh (he is always with us in spirit, of course). You may have seen this amusing photo from a Sagus Cliffs story session or his cameo at the end of the Bard’s Tale IV infomercial. But fist-bumps aside, it was a very productive visit as we continue to make great progress on our number one focus, the opening areas of...
You may be looking for older Torment: Tides of Numenera news. We haven't back-posted the last several years of news to our new web site. However, if you are looking for previous news postings, please refer to the following pages:
Torment Kickstarter Updates