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Colin McComb and George Ziets featured on Shane Plays

news1 year ago • 2016-04-25

Creative Lead Colin McComb and Lead Area Designer George Ziets took some time out to appear on the Shane Plays radio show and podcast, talking about Torment, the craft of writing RPGs, how to get into the games industry as a writer, and much more. You can find the full audio recording of the show above, while the show notes can be found at the Shane Plays web site. Give it a listen!
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Torment Backer Posters On Sale Again!

rewards1 year ago • 2016-03-25

You asked for them, and we're bringing them back! By popular demand, the Torment exclusive backer poster add-on has returned! This stunning poster will feature a design to match the one we did for Wasteland 2. Also like our Wasteland 2 poster, this one will include a list of backer names integrated into the artwork in order to celebrate those who are helping to make Torment possible. As an added bonus, the Torment poster includes FREE shipping for anyone in...
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Arvan Eleron Interviews the Torment Team

news1 year ago • 2016-03-11

Twitch streamer and YouTuber Arvan Eleron has had a couple of chats with folks involved in Torment: Tides of Numenera and its development. Over the last few weeks, he's conducted a couple of interviews, featuring Colin McComb and George Ziets, as well as Monte Cook, Shanna Germain, and Patrick Rothfuss. You can find the archived streams below (Colin & George start at 11:44, Monte, Shanna and Patrick at 10:49).  
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Updated Our Journal #54: Production Status, Beta Feedback

kickstarter1 year ago • 2016-03-07

tl;dr: Writing milestone achieved, beta feedback, shout-outs Hello Exiles, Eric here! We'd like to start today's update with an important announcement. As of February 29th, our writing team on Torment: Tides of Numenera has completed its first pass on all of the game's writing. Our latest estimates put this at around one million words. We will know the final count in the coming months, but this is a big milestone for a Torment game, as you can no doubt imagine. Torment's s...
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Torment Beta Patch 1 Released

release notes1 year ago • 2016-02-04

Today we are pleased to announce patch 1 for Torment: Tides of Numenera's beta/Steam Early Access release, which should begin downloading for you on Steam periodically if you have the beta test. This patch corrects a number of critical bugs our community reported and also has some feature and gameplay improvements across the board. Enjoy!Note: This patch may be incompatible with your previous save files due to changes in our save/load system. If you experience bugs as a resul...
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Torment: Tides of Numenera Released on Steam Early Access

news1 year ago • 2016-01-26

Today we are completely thrilled to release Torment: Tides of Numenera on Steam Early Access. This is the first chance non-backers will be able to enjoy the game, and get in on helping shape its development. Its content is the same as what our beta backers received, and any beta backer will likewise see the same set of updates and features as what players on Steam Early Access receive. We have released a new trailer to commemorate the occasion, which you can find b...
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Polygon Torment Beta Video Preview

news1 year ago • 2016-01-22

Polygon has posted a short video covering  Torment's beta test. In it, Colin Campbell discusses his thoughts on the game's early stages along with the video clips. You can watch it below:
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Updated Our Journal #53: Beta Test is Live!

kickstarter1 year ago • 2016-01-21

tl;dr: Beta test released, companions with Colin, IGN stream Hello everyone, Chris Keenan here! Today we are absolutely thrilled to announce that the Torment: Tides of Numenera beta test is now available to all applicable backers! This also brings what is likely to be the final part of the Road to Beta series of updates, though we will of course be sharing more details with you going forward throughout development. The Sorrow: Circle-breaker, Soultaker, the s...
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