Torment: Tides of Numenera
Torment: Tides of Numenera is a game set in the world of Monte Cook's new tabletop RPG setting: Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're creating a rich role-playing experience that explores similar deep personal themes using the following "Four Pillars" design:
- A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
- A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, “magic” is actually something surprisingly different.
- A Rich, Personal Narrative. The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
- Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won't tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.
Torment: Tides of Numenera will be releasing at long last tomorrow, on Feb. 28, 2017! We've prepared this handy-dandy pre-release FAQ for those of you looking for more info.
When’s Torment coming out?
February 28th, 2017. It’ll be on Windows, Mac, Linux, PS4 and Xbox One!
As a backer, how do I get my game key?
You can go to your backer Rewards page on the Torment web site (https://torment.inxile-entertainment.com/user/private/rewa...
We recently did a Q&A with the Torment art team where we took questions about the game! You can find the full Q&A on Facebook, or read below. Most of these answers come courtesy of our art director on the game, Charlie Bloomer. Enjoy!
We're back today with some answers from our Art Team regarding your questions. You asked some really thoughtful questions and we had an absolute pleasure answering them. We hope you're enjoying the inside scoop as much as we like prov...
With the game's release right around the corner (Feb. 28), every day brings something exciting and new. Today we have something to share that we think looks amazing. Our friends at Techland created a story trailer that covers the events leading up to the game: the backstory behind Torment, brought to life in animated format (needless to say, minor spoiler warning).
In addition to being a great intro to Torment for newcomers, we also think it's just a pretty ...