Torment: Tides of Numenera
Torment: Tides of Numenera is a game set in the world of Monte Cook's new tabletop RPG setting: Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're creating a rich role-playing experience that explores similar deep personal themes using the following "Four Pillars" design:
- A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
- A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, “magic” is actually something surprisingly different.
- A Rich, Personal Narrative. The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
- Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won't tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.
inXile Entertainment and Techland are pleased to announce that the 1.0.2 performance update for the console versions of Torment: Tides of Numenera is now live. This update fixes many issues reported by media and the community.
We also have a video update from Creative Lead, Colin McComb:
You can visit this page for the full list of issues addressed, which includes all the fixes from the 1.0.2 PC patch, along with a large number of console-specific tweaks for perfor...
The folks from community site RPG Watch have interviewed the Torment team now that the game has released. We've got a snippet for you below, while you can check out the full article here!
Pessimeister: Could you describe the process of maintaining writing consistency and coherency within your team writing framework? How difficult is it to edit work for a setting so profoundly open to the imagination?
Gavin: As I mentioned above, as strange as conversations can get, they h...
tl;dr: Rewards begin shipping, new patch, and work on additional content begins.
‘Tis I, Eric Daily, here for an update. We have a few exciting topics to cover today, so let's jump right in!
The first wave of shipments of backers’ physical goods has begun as of March 16th! They are shipping via UPS, and many of you will have already received shipping confirmation emails. You should receive a tracking number as part of your shippin...